Tag: Guild

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  • The Union

    h3. Patriotic Union of Alchemists, Artisans, Bakers, Chirurgeons, Clothiers, Cobblers, Machinists, Mechanics, Smiths, Spinsters, Weavers, Welders, and Other Sundry Employments This rough collection of professional craftsmen runs most of the Hedge- …

  • The Court

    h3. The Court of Jewels Structured like a gentleman's club (though not limited to men) with an unhealthy touch of high school cliquishness, this group could loosely be called a Guild. Its members dominate social functions of all sorts and count most …

  • The Guild of Shadows

    This guild of nightmare spinners verges on a cult. Nominally they controlled the security of [[The Night Market | the Night Market]], but they were also the de facto rulers of the realm. Using fear to scare people and hobs straight, they claimed they …

  • The Red Company

    A guild of merchants and a company of explorers, with one foot in the Goblin Markets and the other in the wilds of the Hedge. h3. Organization As a new guild the Red Company lacks a personal holdfast. Instead members maintain a loose knit network …