The Union

Patriotic Union of Alchemists, Artisans, Bakers, Chirurgeons, Clothiers, Cobblers, Machinists, Mechanics, Smiths, Spinsters, Weavers, Welders, and Other Sundry Employments

This rough collection of professional craftsmen runs most of the Hedge-spinning trade in the Market. They use their clout to keep other craftsmen from selling their goods in the market, driving them to the Goblin Market.

New Merit: Mantle (Craft) (1 to 5 dots)

This merit makes one a full member of the Union. This merit adds to dice pools for social interactions with members of the Union. Each dot adds +1 die bonus to relevant rolls with members of the Union. Mantle (Craft) allows one to treat the contracts of the Forge and Animation as Favored contracts (new dot costs 3 Experiences) as well as allow the use of the favored dice rolls.

Membership also give several bonuses. At one dot they gain a free Craft specialty. At 3 dots they can draw on the Union coffers (increase Resources by 2). Finally at 5 dots, they gain a second Kith from either the Wizened or Elemental seemings.

Membership also comes with costs. Members are expected to contribute new creations to the market on a monthly basis. Additionally the initiation rituals turns one into a Changeling if one isn’t already one. This can involve long periods of crafting (Wizened, Ogre) or exposure to the elements (Elemental).

Dots in Mantle are also reflected in the changeling’s mein as they gain a steam-punk look. This can take the form of a partly mechanical limb or an imaginatively Victorian sense of dress. Perhaps they are followed by clouds of steam or smog. Alternatively they may grow to resemble the work the city is famous for with shiny teeth of steel, blazing eyes, and a voice like an engine.

New Merit: Guild Goodwill (Union) (1 to 5 dots)

This merit makes one an associated member of the Union. This merit adds to dice pools for social interactions with members of the Union. Every two dots (round up) adds +1 die bonus to relevant rolls with members of the Union. Guild Goodwill (Craft) allows one to use of the favored dice rolls with the contracts of the Forge and Animation.

One is also allowed to sell crafted items at the Market though one is expected to craft or sell an item each month.

Leadership

The current Union Boss is a mysterious figure known as the Machinist. Rarely seen outside Mo-Hedge, he is rumored to be as much machine as mortal.

Contracts

Contracts of Animation:

  • Knowing Touch 1: Manipulation + Crafts + Mantle (Union), must be Union Member
  • Instant Expertise 2: Wits + Socialize + Mantle (Union), must have Mantle (Union) 1 or Guild Goodwill (Union) 3
  • Inanimate Communion 3: Wits + Empathy + Mantle (Union), must have Mantle (Union) 2 or Guild Goodwill (Union) 4
  • Animate Device 4: Manipulation + Persuasion + Mantle (Union), must have Mantle (Union) 3 or Guild Goodwill (Union) 5
  • Command the Inanimate 5: Presence + Crafts + Mantle (Union), must have Mantle (Union) 4

Contracts of the Forge:

  • Rewriting the Image 1: Manipulation + Expression + Mantle (Union), must be Union Member
  • Trivial Reworking 2: Intelligence + Crafts + Mantle (Union), must have Mantle (Union) 1 or Guild Goodwill (Union) 3
  • Discreet Conjuration 3: Manipulation + Crafts + Mantle (Union), must have Mantle (Union) 2 or Guild Goodwill (Union) 4
  • Hidden Reality 4: Wits + Investigation + Mantle (Union), must have Mantle (Union) 3 or Guild Goodwill (Union) 5
  • Paths of Desire 5: Intelligence + Academics + Mantle (Union), must have Mantle (Union) 4

The Union

The Price derendel derendel